Centaur Healer
Creature — Centaur Cleric
When this creature enters, you gain 3 life.
- CMC
- 3
- Mana cost
- Color identity
- GW
- Rarity
- common
- Set
- Battlebond
- Price
- $0.05
- EDHREC rank
- #24986
Centaur Healer is a 3/3 for three mana that gains you 3 life — a rate that was passable in Limited but never crosses the bar for Constructed or Commander. You run it when your deck specifically rewards life gain triggers, and even then there are better options at the same cost.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Centaur Healer sees essentially no competitive play across any format — a vanilla-adjacent three-drop with a life gain rider doesn't clear the bar in Modern, Pioneer, or Legacy, where three mana buys threats that actually pressure the board. In Pauper it's legal but ignored; the format has more efficient commons at every point on the curve. Commander is the only realistic home, and only in dedicated life gain shells where each point gained triggers an engine — even there, Centaur Healer competes against options that either gain more life, draw a card, or come with a relevant creature type.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.05 bulk tier
At $0.05, Centaur Healer is deep bulk — the kind of card that fills a draft chaff box. That price isn't going anywhere; demand is too low to move it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.