Cement Shoes

Artifact — Equipment

Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."
Equipped creature doesn't untap during its controller's untap step.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

CMC
1
Mana cost
{1}
Color identity
C
Rarity
uncommon
Set
Streets of New Capenna
Price
$0.07
EDHREC rank
#21199
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Cement Shoes card art
Cement Shoes locks one creature into being unable to block or attack — permanently, until the enchantment leaves — for three mana at instant speed. That's a fine rate for neutralizing a single threat, but it's a one-for-one that doesn't generate card advantage, so it earns its slot only in decks that specifically want the enchantment subtype or need to strand a blocker.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Cement Shoes is a budget answer to a single problematic creature — useful when you need to strand an indestructible blocker or shut down a commander that wins through combat, though at three mana it competes with removal that simply ends the threat. In Legacy and Vintage the card sees essentially no play; those formats move too fast for a three-mana do-nothing enchantment that leaves the creature on board. Modern and Pioneer are similarly hostile — conditional single-target lockdown without a tempo swing doesn't fit either format's threat density. Cement Shoes is a Commander card almost exclusively, and even there it's a role-player rather than a staple.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Cement Shoes is deep bulk — you're paying for cardboard and shipping, not the effect. That price is stable because demand is low and supply is plentiful; this isn't a card that appreciates.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.