Celestial Sword

Artifact

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

CMC
6
Mana cost
{6}
Color identity
C
Rarity
uncommon
Set
Masters Edition IV
Price
EDHREC rank
#30153
Buy on TCGplayer
Celestial Sword card art
Celestial Sword gives a creature +3/+3 and first strike until end of turn — relevant numbers — but the catch is that you must sacrifice it if the creature's controller doesn't pay 5 life, handing your opponent a veto on the effect. That conditional clause makes Celestial Sword nearly unplayable in any competitive context: your opponent will almost always pay, or won't, at the worst possible moment for you.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Celestial Sword is legal in Commander, Legacy, Vintage, and Oathbreaker, but legal doesn't mean good. In Commander, the life-payment clause is a political liability — any opponent at the table can pay 5 life and deny you the equipment's effect entirely, making it unreliable as both a combat trick and a finisher. Legacy and Vintage have far stronger equipment options and no tolerance for three-mana do-nothings that opponents can neutralize for free. Celestial Sword is a curiosity, not a staple, in every format where it's legal.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Celestial Sword isn't currently available, but as a low-demand card with negligible competitive play, copies typically show up in bulk bins or cheap lots. Unless you're completing a collection, there's no urgency — supply is not going anywhere.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.