Cavernous Maw

Land — Cave

{T}: Add {C}.
{2}: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

CMC
0
Mana cost
Color identity
C
Rarity
uncommon
Set
The Lost Caverns of Ixalan
Price
$0.23
EDHREC rank
#14155
Buy on TCGplayer
Cavernous Maw card art
Cavernous Maw enters as a land that can later become a creature — a 4/4 that exiles the top card of an opponent's library each time it deals combat damage to them. The cost is real: you're spending four mana to animate it and a land drop on a body that trades with most midrange creatures, so run it only if your deck specifically rewards land-creature synergies or needs reach in grindy games.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Cavernous Maw occupies a niche as a low-opportunity-cost threat in decks that animate lands or care about creature-lands — the exile trigger can slowly strip a single opponent's library in a long game, but it won't move the needle at a table of four. In constructed formats like Standard, Pioneer, and Modern, creature-lands live or die by how efficiently they attack and block, and a four-mana activation for a 4/4 with no immediate protection or evasion is too slow in most competitive shells. Legacy and Vintage largely ignore it for the same reason — the activation cost alone prices it out of the turn structure those formats demand.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Cavernous Maw is deep bulk — you're not paying for power, you're paying for a slot. It's unlikely to appreciate unless a land-animation commander breaks out and pulls creature-lands along with it.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.