Castle Sengir

Land

{T}: Add {C}.
{1}, {T}: Add {B}.
{2}, {T}: Add {U} or {R}.

CMC
0
Mana cost
Color identity
BRU
Rarity
uncommon
Set
Homelands
Price
$0.26
EDHREC rank
#25472
Buy on TCGplayer
Castle Sengir card art
Castle Sengir enters untapped if you control a Swamp, then spends three mana to put a +1/+1 counter on a creature — a useful but slow effect stapled to a land that costs you nothing in tempo when your mana base supports it. It's a fine inclusion in any black-heavy Commander deck that wants a mana sink, but it doesn't belong in two- or three-color decks where hitting untapped is unreliable.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Castle Sengir is a Commander card through and through — the sink ability is too slow and low-impact for Legacy or Vintage, where it sees essentially no play despite being legal. In Commander, any mono-black or heavily black deck can reliably enter it untapped, and the +1/+1 counter ability converts spare mana in the late game into incremental pressure, which matters most in go-wide or aristocrats builds that want to grow a threat over several turns. Oathbreaker is the same story as Commander at a smaller scale: fine if you're black-dense, irrelevant if you're not. Anywhere Castle Sengir costs you an untapped land with any frequency, cut it for a basic.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.26 bulk tier

At $0.26, Castle Sengir is firmly bulk — you're essentially getting a free upgrade over a basic Swamp in the right deck. Bulk lands with conditional utility don't typically spike, so there's no urgency either way; pick it up whenever and don't think twice about it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.