Captive Weird // Compleated Conjurer
Creature — Weird // Creature — Phyrexian Weird
Defender: Transform this creature. Activate only as a sorcery. (
can be paid with either
or 2 life.)
- CMC
- 1
- Mana cost
- Color identity
- RU
- Rarity
- uncommon
- Set
- March of the Machine
- Price
- $0.14
- EDHREC rank
- #25414
Captive Weird // Compleated Conjurer flips into a repeatable instant/sorcery engine — each end step, you exile the top card and can cast it free if it's an instant or sorcery. The cost is real: you need three instants or sorceries to transform it, and it dies the turn it flips if your opponents have any interaction.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Captive Weird // Compleated Conjurer slots naturally into spellslinger decks that already want a high instant/sorcery density — hitting three triggers is trivial in those shells, and free casts off the top compound quickly in a long game. Modern and Pioneer have faster clocks that punish a three-step setup with no immediate board impact, so it struggles to find a home there outside of fringe tempo brews. Legacy and Vintage have the raw spell density to flip it reliably but also have far more powerful things to do at the same mana investment. Commander is where this card actually lives.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.14 bulk tier
At $0.14, Captive Weird // Compleated Conjurer is deep bulk — cheap enough to throw into any spellslinger build without a second thought. Don't expect price movement; it's a narrow casual card with no competitive demand pulling it up.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.