Call to Glory
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Champions of Kamigawa
- Price
- $0.17
- EDHREC rank
- #15119
Call to Glory untaps all Samurai and Soldiers and gives them +1/+1 until end of turn — at instant speed, for two mana — which is the entire sales pitch. The Elite Arcanist imprint line and the Raiyuu, Storm's Edge combat engine both want exactly this effect, and neither one cares that it does nothing outside creature-type tribal.
Best Commanders
Commanders with the highest synergy

Raiyuu, Storm's Edge
Raiyuu, Storm's Edge triggers on combat steps created by attacking solo with a Samurai or Warrior, and Call to Glory turns a defensive board into a surprise combat pump while keeping every creature untapped for blocks — the +1/+1 and the untap both matter when you're manufacturing extra attack phases and need the team ready for each one.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Call to Glory is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker — but outside Commander it sees essentially zero play, because Samurai tribal has no competitive presence in any of those formats. In Commander it earns a genuine slot in the right deck: Samurai and Soldier tribal builds use it as both a combat trick and a pseudo-vigilance enabler, and the instant speed means opponents have to respect it every time you leave two mana open. Treat it as a tribal-only tool; it has no home outside that lane.
Key Combos
Combo lines featuring this card


Elite ArcanistCall to Glory
Infinite storm count; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite magecraft triggers; Infinite power and toughness for certain creatures until end of turn
View on Commander Spellbook ↗

Kitsa, Otterball EliteCall to Glory
Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite magecraft triggers; Infinite power and toughness for certain creatures until end of turn
View on Commander Spellbook ↗


Isochron ScepterCall to GloryKarn, Silver Golem
Infinite mana creatures you control can produce; Infinite storm count
View on Commander Spellbook ↗


Isochron ScepterThe Blackstaff of WaterdeepCall to Glory
Infinite magecraft triggers; Infinite mana creatures you control can produce; Infinite storm count; Infinite untap of creatures you control
View on Commander Spellbook ↗


Isochron ScepterCall to GloryEnsoul Artifact
Infinite mana creatures you control can produce; Infinite storm count
View on Commander Spellbook ↗Price Context
Current price
$0.17 bulk tier
At $0.17, Call to Glory is deep bulk — you'll find it in any commons box or throw-in trade. It won't rise unless Samurai tribal breaks into a competitive format, which isn't happening, so buy it for the effect and don't expect price movement in either direction.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.