Burning Sun Cavalry
Creature — Human Knight
Whenever this creature attacks or blocks while you control a Dinosaur, this creature gets +1/+1 until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- The Lost Caverns of Ixalan
- Price
- $0.07
- EDHREC rank
- #24473
Burning Sun Cavalry hits the board as a 3/3 with first strike and the ability to pump itself and another creature — solid stats for four mana, but not good enough to compete in most Commander pods where threats need to either close games or generate card advantage. It's a Limited card that wandered into 60-card territory and rarely belongs anywhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Burning Sun Cavalry is too low-impact for most tables — a 3/3 first striker with a conditional pump isn't threatening at a 100-card, four-player table where the baseline threat level is much higher. Standard and Pioneer are where it sees the most plausible use, slotting into aggressive red-white creature lists that want a curve-topper with relevant combat keywords. In Pauper it's legal and the stats are respectable at common, though the format's tight removal suite handles a 3/3 cleanly. Legacy, Vintage, and Modern don't have room for a four-mana creature without an immediate board impact, so Burning Sun Cavalry belongs firmly in lower-power or budget Standard-adjacent builds.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Burning Sun Cavalry is deep bulk — you'll find it in commons boxes at any local game store for free before you'd ever order it. Don't expect the price to move; cards at this tier without combo relevance or tournament history stay at the floor indefinitely.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.