Bring Down

Sorcery

Assist (Another player can pay up to {3} of this spell's cost.)
Destroy target creature with power 4 or greater.

CMC
4
Mana cost
{3}{W}
Color identity
W
Rarity
uncommon
Set
Battlebond
Price
$0.13
EDHREC rank
#26352
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Bring Down card art
Bring Down kills a creature with the highest power on the battlefield for two mana at instant speed — that's premium removal efficiency. It's a clean, unconditional answer that handles the most threatening thing in play without caring about hexproof, shroud, or protection.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Bring Down earns its slot — someone at the table is always running the biggest creature, and two mana at instant speed to remove it is exactly the rate you want. The condition writes itself: in a four-player game, power creep at the table does the targeting work for you. In Legacy and Vintage, the format is fast enough that Bring Down often whiffs against early small threats or loses to Force of Will before it resolves, making it fringe at best. It's legal in Oathbreaker, where the tighter two-player context makes the "highest power" condition less reliable — you may just be staring at your opponent's 1/1 mana dork.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Bring Down is deep bulk — it costs nothing to include and nothing to cut. Bulk removal rarely climbs in price unless it gets picked up competitively, and Bring Down's conditional text keeps it out of eternal staple territory.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.