Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

CMC
2
Mana cost
{R}{G}
Color identity
GR
Rarity
uncommon
Set
Murders at Karlov Manor
Price
$0.17
EDHREC rank
#20596
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Break Out card art
Break Out reanimates any creature from your graveyard, gives it haste, and makes it indestructible until end of turn — all for two mana at instant speed. That combination of protection and immediacy puts it well above the average reanimation spell at its cost.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Break Out earns its slot in any reanimator shell that wants to ambush opponents at instant speed — dropping a Titan at end of their turn with indestructible protection is a real threat. In Modern and Pioneer, it sees fringe play in graveyard strategies that need a cheap, reactive reanimation spell to rebuild after disruption. Legacy and Vintage move too fast for a two-mana sorcery-lite effect to matter consistently, but Break Out is legal and playable if a niche demands it. Standard is its softest context — the format's density of exile-based removal blunts the indestructible clause, though the haste still generates immediate value.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Break Out is deep bulk — you're paying next to nothing for a genuinely useful effect. Bulk rares at this price rarely spike without a format-warping combo pairing, so treat it as a cheap pickup rather than a spec.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.