Break of Day

Instant

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Dark Ascension
Price
$0.13
EDHREC rank
#26335
Buy on TCGplayer
Break of Day card art
Break of Day gives your entire board indestructible until end of turn and pumps each creature — for two mana at instant speed. It won't win the game alone, but it blanks a board wipe and keeps a Boros Reckoner alive through damage that would otherwise kill it, and two mana is a low enough ask that running it is rarely wrong in white aggro.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Break of Day earns its slot in go-wide white decks as a combat trick and board wipe insurance rolled into one — the indestructible clause is the reason to run it, and the pump is just upside. Pauper is the format where it sees the most focused use, slotting into white weenie and token lists that need cheap protection at common. Legacy and Vintage have access to far more efficient protection spells, so Break of Day doesn't compete there. Modern has the same problem — Heroic Intervention and similar cards do more for the same or lower cost. Stick to Commander and Pauper if you're looking for real mileage.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Break of Day is deep bulk — pick it out of a dollar bin without a second thought. Bulk commons this functional don't tend to spike, so there's no urgency to stock up, but the low floor means there's also no reason to skip it if the effect fits your deck.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.