Bonecrusher Giant // Stomp
Creature — Giant // Instant — Adventure
Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- The List
- Price
- $0.96
- EDHREC rank
- #5501
Bonecrusher Giant // Stomp earns its slot by doing two things at once: Stomp is a two-mana instant that deals 2 damage and locks out damage prevention, and the Giant itself is a 4/3 that punishes anyone who targets it with a 2-damage trigger. The cost is that neither half is individually premium — you're buying flexibility, not raw power — but Beluna Grandsquall decks make it close to mandatory by double-counting both the Adventure and the creature.
Best Commanders
Commanders with the highest synergy
Beluna Grandsquall
Beluna Grandsquall's entire engine runs on casting Adventures, and Bonecrusher Giant // Stomp delivers two triggers in one card — Stomp off the stack, then the Giant off the exile zone — making it one of the most efficient cards in the 83% of Beluna decks that run it.

Aegar, the Freezing Flame
Aegar, the Freezing Flame draws a card whenever a Giant or Wizard deals excess damage to a creature or planeswalker, and Stomp's 2 damage frequently kills a one-toughness creature with 1 point to spare — turning Bonecrusher Giant // Stomp into a two-mana removal spell that replaces itself.

Faldorn, Dread Wolf Herald
Faldorn, Dread Wolf Herald creates a Wolf token whenever a spell is cast from exile, so Bonecrusher Giant // Stomp is a two-for-one Wolf generator: one token from Stomp, another when the Giant follows — 37% of Faldorn decks take that deal.

Eshki Dragonclaw
Eshki Dragonclaw cares about instants and sorceries with power-relevant effects, and Stomp's damage-prevention lock is a meaningful combat trick on top of the creature backup — Bonecrusher Giant // Stomp shows up in about 36% of Eshki decks for exactly that combination.

Dragonhawk, Fate's Tempest
Dragonhawk, Fate's Tempest rewards casting spells and building toward card advantage through the red-blue spell chain, and Bonecrusher Giant // Stomp slots in as a flexible piece that contributes both a spell event and a threat — roughly 30% of Dragonhawk decks include it.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Modern and Pioneer, Bonecrusher Giant // Stomp spent years as a staple — Stomp's damage-prevention clause is uniquely punishing against Kor Firewalker and similar protection creatures, and the Giant is a resilient threat that taxes removal. Modern's power creep has pushed it to the fringes, but Pioneer still sees occasional play in red midrange shells. In Legacy and Vintage, the competition is too dense for a three-mana 4/3 to reliably earn a slot. Commander is where Bonecrusher Giant // Stomp finds its most consistent home: Adventure commanders treat it as a two-spell engine, Aegar decks use it as a cantrip, and even generic Gruul or red creature builds appreciate a 4/3 body that punishes removal — all for a low enough mana investment that it rarely feels like a wasted slot.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.96 bulk tier
At $0.96, Bonecrusher Giant // Stomp sits at bulk rare pricing despite meaningful demand across multiple formats and a strong Commander presence. That price reflects reprint availability keeping supply high — pick up copies freely without any budget concern.
Explore
Sources
Mentioned
- Beluna Grandsquall
- Aegar, the Freezing Flame
- Faldorn, Dread Wolf Herald
- Eshki Dragonclaw
- Dragonhawk, Fate's Tempest
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.