Bomb Squad

Creature — Dwarf

{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
rare
Set
Odyssey
Price
$1.16
EDHREC rank
#18889
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Bomb Squad card art
Bomb Squad is a slow, political damage engine — it threatens 4 damage to any target every turn cycle, but only if opponents let the fuse counters accumulate undisturbed. The four-mana 1/1 body with a four-turn clock is asking a lot, and any bounce or removal resets the whole process.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Bomb Squad has any real home, and even there it's a niche pick — multiplayer tables give you more targets and more political leverage, which is the only environment where a slow-burning 1/1 can survive long enough to matter. Legacy and Vintage are legal on paper, but a four-mana do-nothing creature that requires four upkeeps to fire has no place in those formats. Bomb Squad belongs exclusively in Commander shells that protect it or exploit the fuse-counter mechanic deliberately.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.16 cheap tier

At $1.16, Bomb Squad is firmly budget territory — you're paying almost nothing for a card that sees narrow play. Don't expect that price to move; casual demand keeps a floor under it, but there's no competitive pressure pushing it higher.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.