Blooming Marsh
Land
This land enters tapped unless you control two or fewer other lands.: Add
or
.
- CMC
- 0
- Mana cost
- Color identity
- BG
- Rarity
- rare
- Set
- Outlaws of Thunder Junction Promos
- Price
- —
- EDHREC rank
- #1498
Blooming Marsh enters untapped on turns one and two, which is exactly when a dual land earns its slot — after that, it's a painless Swamp-Forest that never costs you life. It's the correct black-green dual for any deck that can run it.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Blooming Marsh is a staple in every black-green deck that can afford one — the two-turn window of free untapped entry covers the early ramp and interaction plays that define games one through three. In Modern and Pioneer, it anchors Golgari and Jund shells where a shock-free dual on turn one is a genuine advantage over alternatives that cost you two life. Legacy runs better options but Blooming Marsh sees play in budget builds where the life-loss of fetchable shocks adds up. Standard legality makes it a clean pickup for newer players building Golgari right now without worrying about rotation for the duration of its print run.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available at the moment, so check Scryfall or TCGPlayer for the current number. Blooming Marsh has been reprinted multiple times, which has historically kept it accessible — it's rarely a budget obstacle compared to true dual lands or fetch lands.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.