Blooming Marsh

Land

This land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.

CMC
0
Mana cost
Color identity
BG
Rarity
rare
Set
Outlaws of Thunder Junction Promos
Price
EDHREC rank
#1498
Buy on TCGplayer
Blooming Marsh card art
Blooming Marsh enters untapped on turns one and two, which is exactly when a dual land earns its slot — after that, it's a painless Swamp-Forest that never costs you life. It's the correct black-green dual for any deck that can run it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Blooming Marsh is a staple in every black-green deck that can afford one — the two-turn window of free untapped entry covers the early ramp and interaction plays that define games one through three. In Modern and Pioneer, it anchors Golgari and Jund shells where a shock-free dual on turn one is a genuine advantage over alternatives that cost you two life. Legacy runs better options but Blooming Marsh sees play in budget builds where the life-loss of fetchable shocks adds up. Standard legality makes it a clean pickup for newer players building Golgari right now without worrying about rotation for the duration of its print run.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available at the moment, so check Scryfall or TCGPlayer for the current number. Blooming Marsh has been reprinted multiple times, which has historically kept it accessible — it's rarely a budget obstacle compared to true dual lands or fetch lands.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.