Blood Hound

Creature — Dog

Whenever you're dealt damage, you may put that many +1/+1 counters on this creature.
At the beginning of your end step, remove all +1/+1 counters from this creature.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
rare
Set
Mercadian Masques
Price
$0.51
EDHREC rank
#23748
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Blood Hound card art
Blood Hound is a red creature that grows whenever you're dealt damage and resets at end of turn — a punisher-style threat that rewards taking hits but demands you cash in the same turn. The effect is narrow enough that it earns a slot only in decks built specifically around it, not as a generic beater.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Blood Hound occupies a niche in damage-redirection or group-hug-adjacent shells where opponents regularly deal damage to you — think Heartless Hidetsugu mirrors or Phyrexian Arena-heavy life-loss builds. The reset clause at end of turn is the real limiter: unless you have haste enablers or instant-speed pump outlets, the counters disappear before you swing. Legacy and Vintage are legal but irrelevant — the effect is far too slow and conditional for those formats. Blood Hound is a Commander card through and through, and even there it needs a dedicated home to do anything meaningful.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.51 bulk tier

At $0.51, Blood Hound is firmly bulk — you're paying almost nothing for a card with a very specific use case. Don't expect the price to move; there's no competitive demand pulling it, so it stays cheap and accessible for the brewers who actually want it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.