Blood for the Blood God!
Instant
This spell costs less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
- CMC
- 11
- Mana cost
- Color identity
- BR
- Rarity
- rare
- Set
- Warhammer 40,000 Commander
- Price
- $9.80
- EDHREC rank
- #3174
Blood for the Blood God! is a mass-discard engine that refills your hand immediately — you pay life equal to cards discarded, draw that many, and every opponent loses a card too. The cost scales with board state, but in decks like Magar of the Magic Strings that want spells in the graveyard rather than in hand, paying life to loot the table is a feature, not a drawback.
Best Commanders
Commanders with the highest synergy

Magar of the Magic Strings
Magar of the Magic Strings turns instants and sorceries in the graveyard into creatures, so Blood for the Blood God! does double duty: it stocks the yard with the spells Magar wants while stripping opponents of answers before you go wide.

Abaddon the Despoiler
Abaddon the Despoiler triggers cascade off spells cast with mana value equal to or less than the total life lost that turn, and Blood for the Blood God! can spike that life-loss number high enough to cascade into most of your library in a single swing.
Extus, Oriq Overlord
Extus, Oriq Overlord wants spells in the graveyard to reanimate with Awaken the Blood Avatar, and Blood for the Blood God! fuels that pile while simultaneously taxing every opponent's hand.

Judith, Carnage Connoisseur
Judith, Carnage Connoisseur cares about discarding cards to pay costs and dealing damage, so Blood for the Blood God! feeds her discard-payoff effects while the symmetric discard disrupts opponents at the same time.

The Infamous Cruelclaw
The Infamous Cruelclaw rewards casting high-mana-value spells and running big flashy effects, and Blood for the Blood God! is exactly the kind of splashy, game-warping spell that deck wants to slam on a pivotal turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Blood for the Blood God! earns its slot — three opponents means three forced discards alongside your own, and the life payment is far less punishing when starting at 40. In Legacy and Vintage it's technically legal but sees no real play; the effect is too slow and expensive for formats where the game ends on turn one or two. Oathbreaker offers a similar multiplayer context to Commander and the card can function there, but the smaller starting life total makes the self-damage more consequential. Outside those formats it's not legal, which makes this essentially a Commander card with fringe eternal eligibility.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Wheel of Misfortune does similar hand-disruption work for under $3 and can dome opponents in the process, though it draws a fixed seven rather than scaling with what you discard. Sign in Blood and Night's Whisper are far cheaper draw spells that cost life but skip the mass-discard angle entirely — they don't replicate the graveyard-filling or opponent-disruption that makes Blood for the Blood God! worth the slot.
Price Context
Current price
$9.80 mid tier
At $9.80, Blood for the Blood God! sits in mid-tier territory — not a budget include, but not a format staple with a ceiling either. It's a niche Commander card with a devoted home in a handful of archetypes, so the price reflects demand from those specific decks rather than broad appeal.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.