Blood Feud

Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

CMC
6
Mana cost
{4}{R}{R}
Color identity
R
Rarity
uncommon
Set
Dark Ascension
Price
$0.04
EDHREC rank
#24376
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Blood Feud card art
Blood Feud makes two creatures fight each other — twice — for six mana, which is a lot to ask for a removal spell that can still leave both targets alive. It's a clunky answer to indestructible-heavy boards and a liability against anything with a death trigger or regeneration.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Blood Feud is a Commander card through and through — six mana is acceptable in a 40-life format where games go long, and the political angle of forcing two opponents' creatures to destroy each other has real table value. Even there, it competes with cheaper, cleaner removal like Swords to Plowshares and Generous Gift, so it earns a slot mainly in decks that want repeated fight effects or can recur instants and sorceries. In Legacy and Vintage, six mana for conditional removal that doesn't touch planeswalkers or non-creature permanents is unplayable — those formats end before Blood Feud matters. Modern is technically legal but the same logic applies; the card simply doesn't function at that speed.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Blood Feud is deep bulk — you're paying for cardboard, not demand. That price is stable because there's no competitive pressure to move it, so don't expect it to tick up.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.