Blind Hunter
Creature — Bat
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
- CMC
- 4
- Mana cost
- Color identity
- BW
- Rarity
- common
- Set
- Guildpact
- Price
- $0.08
- EDHREC rank
- #16816
Blind Hunter enters as a 2/2 flyer that drains each opponent for 2 on arrival, then haunts a creature and drains again when that creature dies — four damage and four life spread across triggers on a single four-mana card. The cost is a body that doesn't threaten much on its own; you're here for the drain, not the stats, and in a Zoraline, Cosmos Caller shell that repeatably sacrifices haunted creatures, the second trigger fires on command.
Best Commanders
Commanders with the highest synergy

Zoraline, Cosmos Caller
Zoraline, Cosmos Caller turns haunt into a repeatable resource by giving you ways to sacrifice the haunted creature on your terms, guaranteeing Blind Hunter's second drain trigger rather than leaving it to chance.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Blind Hunter is a role-player in sacrifice and drain strategies — the haunt trigger scales decently in a four-player pod, hitting each opponent for a combined eight life across both triggers if you control the death. In Pauper it's legal and the drain-on-ETB plus drain-on-death split is legitimately interesting at common, though four mana is steep for a format that prizes efficiency. Legacy and Vintage are non-starters; Blind Hunter is too slow and too low-impact to register in those formats. Commander is where it belongs.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.08 bulk tier
At $0.08, Blind Hunter is deep bulk — you're not paying for scarcity, you're paying for cardboard. Price stability is a near-certainty: cards at this tier don't move unless a breakout deck drags them into the spotlight, and nothing about Blind Hunter's power level points that direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.