Blazing Torch

Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

CMC
1
Mana cost
{1}
Color identity
C
Rarity
common
Set
Innistrad Remastered
Price
$0.05
EDHREC rank
#21667
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Blazing Torch card art
Blazing Torch trades a creature and two mana to deal 2 damage or destroy a Food — that rate is too slow and too narrow to compete with direct removal spells. It sees play only in niche Equipment-tribal or sacrifice-synergy builds that want every equippable artifact they can find.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Blazing Torch is fringe at best — the format's inflated life totals make 2 damage irrelevant as a win condition, and the tap-plus-sacrifice cost means you're trading a creature to do what Lightning Bolt does for one mana. In Pauper, where commons compete fiercely for slots, it can't clear a meaningful threat reliably enough to justify the tempo loss. Legacy and Vintage have far more efficient options and Blazing Torch doesn't show up in any competitive lists. The only context where it earns a slot is a dedicated Equipment-matters Commander deck that genuinely values artifact count on the battlefield.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

At $0.05, Blazing Torch is pure bulk — you're buying it out of a commons box, not a singles binder. That price reflects its power level accurately, and there's no meaningful floor to fall through from here.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.