Blazing Shoal
Instant — Arcane
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- The List
- Price
- $3.64
- EDHREC rank
- #14549
Blazing Shoal can pump a creature's power by the converted mana cost of an exiled red card in hand — potentially by 10 or more for free at instant speed. The cost is real: you're pitching a card, and the effect is temporary, so it wins games on the spot or it does nothing.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | banned |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Blazing Shoal is banned in Modern, where it enabled turn-two kills by exiling a high-CMC red card to grant a massive power boost to an infect creature and end the game before any interaction was possible. Legacy and Vintage let it run free, but their broader card pools and faster interaction keep it in check. Commander gives it a pass for the same reason most burst-pump spells are tolerable there — the singleton format means you can't build the redundant, consistent setup Modern permitted, and four opponents mean someone usually has an answer before you untap.
Key Combos
Combo lines featuring this card
Price Context
Current price
$3.64 cheap tier
At $3.64, Blazing Shoal sits in budget territory despite its ban history. It's cheap enough to pick up without hesitation if you're running an infect or voltron Commander list that can actually close a game with a one-shot power spike.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.