Bladecoil Serpent

Artifact Creature — Serpent

When this creature enters, for each {U}{U} spent to cast it, draw a card.
When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card.
When this creature enters, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.

CMC
6
Mana cost
{X}{6}
Color identity
BRU
Rarity
mythic
Set
The Brothers' War Promos
Price
$0.36
EDHREC rank
#23615
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Bladecoil Serpent card art
Bladecoil Serpent lands as a 6/5 with menace, and every colored mana you spend beyond the first three buys either extra damage to each opponent, a hand refill, or a discard effect — all on the same body. The flexibility is real, but seven mana for a creature with no built-in protection is a steep ask in any competitive room.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Bladecoil Serpent earns its slot — multicolor decks running Grixis or five-color shells can routinely pour six or seven colored pips into it, turning a single cast into a board-wide drain, three fresh cards, and forced discards simultaneously. Outside Commander, the card is legal in Legacy, Vintage, Modern, and Pioneer, but sees essentially no play in any of them; seven mana is a terminal cost in those formats, and the effect doesn't come close to competing with what that mana buys elsewhere. Stick to Commander, specifically decks that can flood the board with colored mana on a single spell.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.36 bulk tier

At $0.36, Bladecoil Serpent sits firmly in bulk territory and is unlikely to climb — it's a build-around casual card with no competitive demand propping up the price. Pick it up without hesitation if it fits the deck; there's no financial downside here.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.