Blade-Tribe Berserkers

Creature — Human Berserker

Metalcraft — When this creature enters, if you control three or more artifacts, this creature gets +3/+3 and gains haste until end of turn.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
common
Set
Scars of Mirrodin
Price
$0.06
EDHREC rank
#29401
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Blade-Tribe Berserkers card art
Blade-Tribe Berserkers enters as a 6/6 with haste and trample when you control three or more artifacts — a legitimate threat for four mana that closes games the turn it lands. Without that artifact count, it's a vanilla 3/3 for four, which is unplayable in any competitive context.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Blade-Tribe Berserkers is a role-player in artifact-dense strategies — not a staple, but a cheap, high-ceiling threat that earns its slot when the deck reliably hits three artifacts by turn four. In Pauper, artifact synergy decks are real and the card is legal, but the format's efficient removal and the strict artifact requirement make it a fringe inclusion at best. Legacy and Vintage have no interest here — four mana for a conditional creature doesn't register when those formats end games faster. Oathbreaker mirrors Commander's verdict: fine in the right artifact shell, irrelevant everywhere else.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Blade-Tribe Berserkers is deep bulk — you're paying for cardboard, not the card. That price is stable indefinitely; there's no reprint pressure or demand spike that moves a conditional four-drop creature in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.