Battle Frenzy
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Ice Age
- Price
- $0.11
- EDHREC rank
- #30016
Battle Frenzy gives your whole attacking team +2/+0 and first strike until end of turn for three mana — a combat trick that can flip a board state but asks a lot for a single-turn effect. It's a fine role-player in go-wide aggro shells and essentially unplayable everywhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Battle Frenzy is a combat trick competing against permanent pump and haste enablers, which is a rough spot — three mana at sorcery speed for a one-turn effect rarely makes the cut outside of dedicated token-attack decks. Pauper is its best home: at common, the card pool for wide red aggro is constrained enough that a full-board first strike pump can be a legitimate finisher, especially in goblin or token shells. Legacy and Vintage are legal but irrelevant — the formats don't support the slow, creature-centric game plan where Battle Frenzy pays off.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.11 bulk tier
At $0.11, Battle Frenzy is deep bulk — easy to acquire and not worth trading away even as throw-in. Price stability is a non-issue at this tier; it will sit at a dime indefinitely unless a Pauper combo surfaces.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.