Bant Battlemage

Creature — Human Wizard

{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.

CMC
3
Mana cost
{2}{W}
Color identity
GUW
Rarity
uncommon
Set
Shards of Alara
Price
$0.15
EDHREC rank
#26167
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Bant Battlemage card art
Bant Battlemage puts two distinct activated abilities on a 2/2 body — proliferate for two mana and give a creature +1/+1 until end of turn for two mana — which sounds flexible until you notice both cost mana you'd rather spend on anything else. The rate is too slow and the payoff too marginal to justify a slot in competitive Commander lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Bant Battlemage is a fringe inclusion in dedicated proliferate builds under commanders like Atraxa, Praetors' Voice, where stacking counters is the explicit game plan — but even there, it competes with cheaper and more efficient proliferate engines. In Legacy and Vintage, Bant Battlemage is technically legal but entirely absent from those formats; the power level gap is too wide for a three-mana 2/2 with tap abilities to matter. Oathbreaker shares Commander's tolerance for synergy-driven picks, so the same narrow proliferate argument applies there.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Bant Battlemage sits firmly in bulk territory — the price reflects the demand, which is low. It holds its floor without much risk of dropping further, but there's no meaningful upside either.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.