Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

CMC
4
Mana cost
{3}{B}
Color identity
B
Rarity
uncommon
Set
Innistrad: Double Feature
Price
$0.22
EDHREC rank
#25687
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Baneblade Scoundrel // Baneclaw Marauder card art
Baneblade Scoundrel // Baneclaw Marauder flips into a trampling, deathtouch threat that poisons opponents on combat damage — real pressure for two mana on the front end. The cost is that the transform condition requires attacking and dealing damage, so it stalls against early blockers and does nothing in non-combat strategies.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Baneblade Scoundrel // Baneclaw Marauder fits poison-matters and infect-adjacent strategies as a low-cost, self-contained threat that doesn't require support to function. In Modern and Pioneer, it's too slow — two mana for a 2/1 that needs to connect before it does anything meaningful is below rate when the format demands immediate impact. Legacy and Vintage have the same problem compounded; nothing in those formats is waiting around for a combat step. Oathbreaker is the best non-Commander home, where poison commanders make the flip condition relevant faster.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, Baneblade Scoundrel // Baneclaw Marauder is deep bulk — grab a playset without thinking about it. Bulk rare pricing is stable here; there's no spike risk and no reason to expect movement unless poison becomes a dominant Commander archetype.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.