Baneblade Scoundrel // Baneclaw Marauder
Creature — Human Rogue Werewolf // Creature — Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
- CMC
- 4
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Innistrad: Double Feature
- Price
- $0.22
- EDHREC rank
- #25687
Baneblade Scoundrel // Baneclaw Marauder flips into a trampling, deathtouch threat that poisons opponents on combat damage — real pressure for two mana on the front end. The cost is that the transform condition requires attacking and dealing damage, so it stalls against early blockers and does nothing in non-combat strategies.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Baneblade Scoundrel // Baneclaw Marauder fits poison-matters and infect-adjacent strategies as a low-cost, self-contained threat that doesn't require support to function. In Modern and Pioneer, it's too slow — two mana for a 2/1 that needs to connect before it does anything meaningful is below rate when the format demands immediate impact. Legacy and Vintage have the same problem compounded; nothing in those formats is waiting around for a combat step. Oathbreaker is the best non-Commander home, where poison commanders make the flip condition relevant faster.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.22 bulk tier
At $0.22, Baneblade Scoundrel // Baneclaw Marauder is deep bulk — grab a playset without thinking about it. Bulk rare pricing is stable here; there's no spike risk and no reason to expect movement unless poison becomes a dominant Commander archetype.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.