Back in Town

Sorcery

Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

CMC
3
Mana cost
{X}{2}{B}
Color identity
B
Rarity
rare
Set
Outlaws of Thunder Junction Commander
Price
$3.57
EDHREC rank
#4148
Buy on TCGplayer
Back in Town card art
Back in Town gives you a Treasure on every hit — creatures, players, planeswalkers — and staples that trigger to the combat step where Outlaw decks already live. At two mana, the entry cost is low enough that it earns its slot the turn it lands, and Olivia, Opulent Outlaw turns each of those Treasures into a stat pump on the same swing.

Best Commanders

Commanders with the highest synergy

01
Olivia, Opulent Outlaw

Olivia, Opulent Outlaw

79.5% of decks · synergy 0.77

Olivia, Opulent Outlaw converts every Treasure Back in Town generates into +1/+1 counters distributed across your attacking creatures, meaning a single combat step can flood the board with counters and mana simultaneously — the two cards form a self-reinforcing loop that rewards going wide.

02
Laughing Jasper Flint

Laughing Jasper Flint

63.1% of decks · synergy 0.61

Laughing Jasper Flint cares about dealing damage to opponents and incentivizes attacking with multiple creatures, so Back in Town turns each of those swings into ramp, letting the deck accelerate into its top end while doing what it already wants to do.

03
Edward Kenway

Edward Kenway

42.7% of decks · synergy 0.40

Edward Kenway profits from treasure generation and aggressive combat, and Back in Town slots into that game plan cleanly — every hit nets a Treasure that feeds into Kenway's ability to create value from the pirate-and-plunder axis.

04
Etrata, Deadly Fugitive

Etrata, Deadly Fugitive

31.8% of decks · synergy 0.31

Etrata, Deadly Fugitive builds toward an unblockable hit-based win condition, and Back in Town ensures that each successful attack generates a Treasure along the way, keeping mana flowing through a gameplan that often runs lean on resources.

05
Ezio Auditore da Firenze

Ezio Auditore da Firenze

28.4% of decks · synergy 0.27

Ezio Auditore da Firenze rewards connecting with opponents and stacking up combat triggers, so Back in Town layers Treasure generation on top of those hits and provides the ramp needed to replay threats or activate abilities after Ezio does his work.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Back in Town is a Commander card in practice — the Treasure-on-hit trigger is most meaningful in a 40-life multiplayer game where you have multiple opponents and creatures to connect with each combat. In Legacy and Vintage it's technically legal but irrelevant; two-mana enchantments that generate value over multiple turns don't compete with those formats' speed. Oathbreaker is the one non-Commander format where Back in Town could see real play, particularly with a combat-oriented planeswalker at the helm. Anywhere else, don't bother.

Key Combos

Combo lines featuring this card

Price Context

Current price

$3.57 cheap tier

At $3.57, Back in Town sits in the cheap tier — affordable enough to include without a second thought in any deck where it fits. Its high inclusion rate in Olivia and Laughing Jasper Flint builds suggests demand is steady, so this price is likely a floor rather than a ceiling as those commanders stay popular.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.