Aura Extraction
Instant
Put target enchantment on top of its owner's library.
Cycling (
, Discard this card: Draw a card.)
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Onslaught
- Price
- $0.29
- EDHREC rank
- #24251
Aura Extraction puts an Aura card on top of its owner's library — not in hand, not in the graveyard, on top — which means it buys exactly one turn of breathing room against an enchantment-based threat while denying the graveyard as a recovery zone. It's a narrow answer to a narrow problem, and outside of dedicated enchantment-hate builds, the slot is almost always better spent on a more versatile answer.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Aura Extraction occupies a niche role in decks that specifically punish topdeck manipulation or loop enchantment removal — think Isperia, Supreme Judge-style control builds or anything running Hinder effects for synergy. The tempo gain is real but fleeting: the enchantment comes back the moment that player draws, so Aura Extraction functions more as a delay than a solution. In Legacy and Vintage, where it's also legal, enchantments rarely dominate the threat landscape enough to justify a one-mana spell that doesn't actually answer anything permanently. Oathbreaker shares Commander's singleton structure, so the same narrow-use caveat applies.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.29 bulk tier
At $0.29, Aura Extraction is deep bulk — the price reflects demand, and demand is low for a reason. It holds its floor the way most bulk commons and uncommons do: there's no realistic spike vector here, so treat it as a cheap experiment rather than a pickup with upside.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.