Aura Extraction

Instant

Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card: Draw a card.)

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
uncommon
Set
Onslaught
Price
$0.29
EDHREC rank
#24251
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Aura Extraction card art
Aura Extraction puts an Aura card on top of its owner's library — not in hand, not in the graveyard, on top — which means it buys exactly one turn of breathing room against an enchantment-based threat while denying the graveyard as a recovery zone. It's a narrow answer to a narrow problem, and outside of dedicated enchantment-hate builds, the slot is almost always better spent on a more versatile answer.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Aura Extraction occupies a niche role in decks that specifically punish topdeck manipulation or loop enchantment removal — think Isperia, Supreme Judge-style control builds or anything running Hinder effects for synergy. The tempo gain is real but fleeting: the enchantment comes back the moment that player draws, so Aura Extraction functions more as a delay than a solution. In Legacy and Vintage, where it's also legal, enchantments rarely dominate the threat landscape enough to justify a one-mana spell that doesn't actually answer anything permanently. Oathbreaker shares Commander's singleton structure, so the same narrow-use caveat applies.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.29 bulk tier

At $0.29, Aura Extraction is deep bulk — the price reflects demand, and demand is low for a reason. It holds its floor the way most bulk commons and uncommons do: there's no realistic spike vector here, so treat it as a cheap experiment rather than a pickup with upside.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.