Assembly Hall
Artifact
,
: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
- CMC
- 5
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Mercadian Masques
- Price
- $0.42
- EDHREC rank
- #28083
Assembly Hall is a five-mana artifact that taps to tutor a creature with the same name as one you already control — useful only if you're running redundant copies of a creature, which Commander's singleton rule makes structurally impossible. Outside of formats or decks built around non-singleton rules, Assembly Hall does nothing.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Assembly Hall is legal in Commander, Legacy, Vintage, and Oathbreaker, but legality and playability are different things. In Commander's singleton environment, Assembly Hall has no valid target — you can't have two creatures with the same name in the deck, so the activated ability is dead on arrival. Legacy and Vintage are the only formats where it could theoretically function, but neither has a combo shell that wants a five-mana artifact tutoring a redundant creature when faster, cheaper options exist. Oathbreaker inherits the same singleton problem as Commander. This card is a historical curiosity, not a competitive option in any current format.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.42 bulk tier
At $0.42, Assembly Hall sits in bulk territory, and that price is about right — there is no competitive demand pulling it higher. Don't expect movement; this is a card you crack out of an old pack, not one you seek out.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.