Assault // Battery

Sorcery // Sorcery

Assault deals 2 damage to any target.

CMC
5
Mana cost
{R}
Color identity
GR
Rarity
uncommon
Set
Planechase
Price
$0.19
EDHREC rank
#27082
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Assault // Battery card art
Assault // Battery puts a 3/3 creature on the board or deals 2 damage to a creature or player — two effects stapled together for a combined five mana across two separate spells. Neither half is efficient enough to run on its own, and that's the problem: split cards live or die by whether both halves pull weight, and Assault // Battery fails that test in almost every format.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Assault // Battery is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but competitive play has no use for it. In Legacy and Vintage, two mana for 2 damage and three mana for a vanilla 3/3 are embarrassingly below rate. Modern has moved so far past either effect that Assault // Battery doesn't register. Commander is the only home where split cards with flexible modes see casual play, but even there you're running this only if the deck desperately needs both a token and a ping effect and has no better options — which is almost never true.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Assault // Battery is deep bulk, and that price is correct. There's no competitive demand and no Commander archetype chasing it, so it will stay in bulk bins indefinitely.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.