Arms of Hadar

Sorcery

Creatures target player controls get -2/-2 until end of turn.

CMC
4
Mana cost
{3}{B}
Color identity
B
Rarity
common
Set
Commander Legends: Battle for Baldur's Gate
Price
$0.40
EDHREC rank
#19439
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Arms of Hadar card art
Arms of Hadar hits every creature your opponents control for -3/-3 until end of turn — at two mana, that wipes most token boards and kneecaps early aggression before it snowballs. The catch is the symmetry: it punishes your own creatures too, so it belongs in decks that either go creatureless or plan to have nothing on board worth saving.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Arms of Hadar fills a specific role: cheap, early interaction against go-wide creature strategies before they threaten a critical mass. It's not a true board wipe, but at two mana it answers token floods and mana dorks in ways that four- and five-mana sweepers can't match on tempo. Pauper is where Arms of Hadar has the most competitive relevance — cheap removal that punishes creature-dense aggro decks is exactly what black control wants at common rarity. Legacy and Vintage have access to far more efficient disruption, so Arms of Hadar never competes there. Oathbreaker mirrors the Commander logic: niche but functional in the right shell.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.40 bulk tier

At $0.40, Arms of Hadar is deep bulk — you're paying for the cardboard, not the card. That price is stable; there's no constructed demand pushing it up, and it sees just enough Commander play to keep it from being a true throwaway.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.