Armored Transport

Artifact Creature — Construct

Prevent all combat damage that would be dealt to this creature by creatures blocking it.

CMC
3
Mana cost
{3}
Color identity
C
Rarity
common
Set
Gatecrash
Price
$0.09
EDHREC rank
#21918
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Armored Transport card art
Armored Transport is a 2/1 that can't be blocked by creatures with power 2 or greater — which sounds threatening until you notice it costs four mana for a body that trades with any 1/1 blocker and does nothing the turn it enters. Playable only in the narrowest evasion-matters or equipment shells; skip it everywhere else.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Armored Transport sees essentially no competitive play across any format. In Commander, a four-mana 2/1 needs to do far more than dodge medium-sized blockers to earn a slot, and nearly every artifact-creature or evasion-matters deck has better options at this cost. In Pauper, where commons can shine, the stats simply don't hold up against the format's efficient threats and removal. Legacy, Vintage, and Modern are non-starters — the card doesn't approach the power threshold required. The only context where Armored Transport is worth a second look is sealed or draft environments built around equipment or unblockable synergies, and even there it's a late pick.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Armored Transport is deep bulk — the price reflects demand, which is minimal. Don't expect that to change; cards at this tier stay there unless a future synergy piece pushes them into a specific combo, and nothing on the horizon points that direction for Armored Transport.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.