Armasaur Guide

Creature — Dinosaur

Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.

CMC
5
Mana cost
{4}{W}
Color identity
W
Rarity
common
Set
Foundations
Price
$0.08
EDHREC rank
#17614
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Armasaur Guide card art
Armasaur Guide hands every creature you control trample and vigilance for the turn — a board-wide keyword pump stapled to a 3/3 body for four mana. The effect is legitimately powerful in go-wide or stompy strategies; the problem is that a sorcery-speed four-drop that does nothing the turn it enters is a real cost in a format where the table can answer it before combat.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Armasaur Guide earns a slot in any deck that swings wide and wants to punch through blockers — trample plus vigilance means your whole board attacks without leaving you defenseless, which matters against other creature decks. Outside Commander, it's too slow: Pioneer and Modern have redundant, cheaper keyword enablers, and a 3/3 for four with no immediate impact won't make any competitive list. Pauper is where it's technically legal but similarly outclassed by more efficient common options. Commander is its home, and within that format it's a role-player, not a staple.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.08 bulk tier

At $0.08, Armasaur Guide is deep bulk — you're picking it out of a dollar box or grabbing a playset for less than a pack of sleeves. That price reflects its narrow niche and low competitive demand, and there's no meaningful floor to drop through, so it holds its near-zero value fine.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.