Arlinn's Wolf
Creature — Wolf
This creature can't be blocked by creatures with power 2 or less.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- War of the Spark
- Price
- $0.21
- EDHREC rank
- #20180
Arlinn's Wolf is a vanilla 3/2 with reach for three mana — a statline that doesn't clear the bar for competitive play at any table. It's bulk filler, and nearly every green three-drop in Commander does more.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Arlinn's Wolf is legal across Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but legal doesn't mean playable. In Pauper it at least competes in the common card pool, though even there a 3/2 reach for three is below rate. In Commander the card has no enters-the-battlefield effect, no tribal synergy beyond a generic Wolf subtype, and no text — three strikes that keep it out of any 99 worth building. The Wolf typing offers a narrow path in Werewolf or Wolf tribal shells helmed by commanders like Tovolar, Dire Overlord, but even those decks run better options at the same cost.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.21 bulk tier
At $0.21, Arlinn's Wolf sits firmly in bulk territory and is likely to stay there — it has no mechanical upside driving demand. The Wolf subtype keeps it from being completely worthless in casual tribal builds, but that ceiling is low.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.