Archon of Sun's Grace

Creature — Archon

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

CMC
4
Mana cost
{2}{W}{W}
Color identity
W
Rarity
rare
Set
Theros Beyond Death
Price
$4.44
EDHREC rank
#1146
Buy on TCGplayer
Archon of Sun's Grace card art
Archon of Sun's Grace turns every enchantment you play into a 2/2 flying lifelink token — the board presence is continuous, not a one-time payoff. The four-mana price tag is fair for a 3/4 flier with lifelink that keeps generating threats, and commanders like Three Dog, Galaxy News DJ that flood the board with enchantments make it absurd.

Best Commanders

Commanders with the highest synergy

01
Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ

80.6% of decks · synergy 0.79

Three Dog, Galaxy News DJ spits out enchantment tokens constantly, and Archon of Sun's Grace converts each one into an additional 2/2 flying lifelink body — the deck is already doing the thing Archon rewards, so it's nearly an auto-include in 81% of Three Dog lists.

02
Killian, Decisive Mentor

Killian, Decisive Mentor

76.5% of decks · synergy 0.71

Killian, Decisive Mentor cares about creature spells with counters and auras, and Archon of Sun's Grace slots in as both an enchantment payoff and a lifelink engine that synergizes with Killian's cost-reduction for auras — 76% of Killian lists run it for exactly that overlap.

03
Gylwain, Casting Director

Gylwain, Casting Director

79.4% of decks · synergy 0.71

Gylwain, Casting Director hands out roles, which are enchantments, so Archon of Sun's Grace fires on every role assignment and turns Gylwain's natural gameplan into a token flood — 79% inclusion is the expected result when the commander literally triggers the payoff.

04
Thurid, Mare of Destiny

Thurid, Mare of Destiny

73.2% of decks · synergy 0.69

Thurid, Mare of Destiny cares about permanents entering with counters and builds wide boards, and Archon of Sun's Grace adds a lifelink token layer on top of every enchantment drop, giving Thurid decks a way to generate air power without dedicating slots to dedicated flier packages.

05
Myrkul, Lord of Bones

Myrkul, Lord of Bones

56.9% of decks · synergy 0.51

Myrkul, Lord of Bones turns creatures into enchantments on death, and Archon of Sun's Grace converts those death-trigger enchantments into fresh 2/2 fliers — 57% inclusion reflects a real engine, not just a loose synergy.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the natural home for Archon of Sun's Grace: enchantment-heavy decks are everywhere, the lifelink token accumulation scales over a long game, and four mana is easy to justify when the payoff is continuous rather than singular. In Modern and Pioneer, it's legal but slow — aggressive enchantress shells prefer cheaper payoffs, and a 3/4 that needs enchantments to generate value doesn't compete with the format's tempo. Legacy has the raw power density to make it work in dedicated enchantress lists, though it rarely sees play there given the competition. Oathbreaker is another clean fit if your signature spell is an enchantment, since every cast triggers Archon of Sun's Grace immediately.

Key Combos

Combo lines featuring this card

Price Context

Current price

$4.44 cheap tier

At $4.44, Archon of Sun's Grace sits in the accessible range for a card with 80%+ inclusion in its top commander builds. It's a solid hold — enchantment payoffs at this price-to-power ratio don't get reprinted into bulk often, and demand from multiple high-population commanders keeps the floor stable.

Explore

Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.