Arcane Subtraction

Instant

Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Strixhaven: School of Mages
Price
$0.05
EDHREC rank
#25250
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Arcane Subtraction card art
Arcane Subtraction draws a card and sets an opponent's creature's power to 0 until end of turn — useful disruption stapled onto a cantrip. Three mana for that effect is one mana too many in most contexts, and it won't make the cut outside of decks that specifically want to abuse power-matters mechanics.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Arcane Subtraction finds a home almost exclusively in decks that care about creatures having zero or reduced power — think Doran, the Siege Tower mirrors or Norin the Wary-style chaos builds that trigger on combat oddities. In Pauper it's legal but outclassed by cheaper disruption that doesn't ask you to spend three mana to neutralize one attacker for a single turn. Legacy, Modern, and Pioneer have enough efficient interaction that Arcane Subtraction never competes. The cantrip stapled on keeps it from being unplayable, but three mana is a real cost in any 60-card format.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

At $0.05, Arcane Subtraction is deep bulk — buy a playset for a quarter and never think about the price again. Bulk commons rarely move unless a new commander pushes a very specific mechanic, and there's no current demand driver to expect otherwise.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.