Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
common
Set
The List
Price
$0.13
EDHREC rank
#15997
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Arc Lightning card art
Arc Lightning splits three damage across any targets for three mana — functional removal that can pick off a utility creature and a mana dork in the same cast. It's fine, not exciting: three mana for three damage is the floor of acceptable efficiency, and better options exist at every budget.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Arc Lightning occupies the low end of playable — token-heavy tables give it real work cleaning up multiple small blockers or pinging planeswalkers, but at three mana it competes with strictly better removal like Chaos Warp and Swords to Plowshares. In Pauper, the common restriction narrows the field enough that splitting damage across multiple targets has genuine appeal in red aggro or burn shells. Legacy, Vintage, and Modern all offer far more efficient burn, so Arc Lightning sees essentially no play there. Pioneer falls in the same category — the format has enough redundancy that three mana for three damage never makes the cut.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Arc Lightning is deep bulk — you'll find it in any common box without a second thought. Stable is the right word: demand will never spike it, and it won't fall further.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.