Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

CMC
3
Mana cost
{G}
Color identity
GW
Rarity
uncommon
Set
Amonkhet Remastered
Price
EDHREC rank
#21917
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Appeal // Authority card art
Appeal // Authority gives a creature trample and +X/+0 where X equals your team's size for one green mana — that's a lethal pump at almost any board state — then staples on a tap-your-opponents'-creatures effect for two mana on the back half. Two halves that independently close games and combo naturally make Appeal // Authority one of the most efficient split cards in green-white go-wide strategies.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Appeal // Authority earns its slot in any green-white go-wide deck as a one-card win condition — Appeal closes games out of nowhere on a wide board, and Authority on the same turn you attack means opponents can't fog you with chump blockers. Outside Commander, the card sees essentially no competitive play in Modern, Pioneer, or Legacy, where the game is over before board states get wide enough for Appeal's pump to matter and dedicated combo or removal suites make a five-mana split card too slow. Oathbreaker can replicate the Commander shell where it shines, and that's the only other format worth seriously considering it for.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Appeal // Authority, but as a non-mythic split card without competitive eternal demand it historically sits well under a dollar. It's a safe pickup at bulk rates whenever you need it — there's no reason to pay a premium.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.