Annihilating Fire

Instant

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

CMC
3
Mana cost
{1}{R}{R}
Color identity
R
Rarity
common
Set
Return to Ravnica
Price
$0.08
EDHREC rank
#19379
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Annihilating Fire card art
Annihilating Fire deals 3 damage to a creature or planeswalker and exiles it if it dies this turn — clean, permanent removal with no regeneration or indestructible workarounds for the exile clause. Three mana at instant speed is the going rate for this effect, and in most formats something cheaper does the job.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Annihilating Fire is functional but undersupported — three mana for three damage misses most commanders outright, and the exile rider only matters if the damage actually kills the target. Pauper is where Annihilating Fire has the most legitimate claim, since the card pool is shallow enough that unconditional exile on a burn spell has real upside. In Modern, Pioneer, Legacy, and Vintage, strictly better options exist at the same or lower cost, so Annihilating Fire doesn't make the cut in any competitive context. It's a serviceable common for limited or budget pauper lists, nothing more.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.08 bulk tier

At $0.08, Annihilating Fire is deep bulk — you're not buying it for value, you're buying it because it's the cheapest card that does exactly this job. There's no meaningful price floor to fall through, and no realistic scenario where this appreciates.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.