Animist's Might

Sorcery

This spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
March of the Machine: The Aftermath
Price
EDHREC rank
#7639
Buy on TCGplayer
Animist's Might card art
Animist's Might puts a land directly into play from the top of your library — no mana spent, no end-of-turn clause, just acceleration stapled to a spell that already does something. The cost is real context-dependence: it needs Legolas, Master Archer or a similar tap-to-deal creature on board to function, which makes it a blank in opening hands.

Best Commanders

Commanders with the highest synergy

01
Legolas, Master Archer

Legolas, Master Archer

69.5% of decks · synergy 0.67

Legolas, Master Archer is the deck where Animist's Might stops being a conditional card and becomes an engine piece — Legolas taps to deal damage as a cost, so every activation is a potential land drop, letting the deck accelerate mana while picking off small creatures or planeswalkers.

02
Maarika, Brutal Gladiator

Maarika, Brutal Gladiator

27.3% of decks · synergy 0.27

Maarika, Brutal Gladiator deals damage to opponents on attack, which satisfies the 'a creature you control dealt damage' trigger and turns Animist's Might into free ramp every combat step — exactly the kind of incidental acceleration a fighting-forward Gruul deck wants.

03
Jenny FlintMadame Vastra

Jenny Flint // Madame Vastra

16.6% of decks · synergy 0.16

Jenny Flint // Madame Vastra cares about tapping creatures and generating value off incidental damage, so Animist's Might slots in as a land-acceleration payoff that fires naturally during the normal game loop without asking for dedicated setup.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Animist's Might is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it's almost exclusively a Commander card in practice. In 60-card formats the conditional — a creature you control must have dealt damage this turn — is too unreliable to build around when Green already has unconditional two-mana ramp at every power level. Commander is the sweet spot: games go longer, commanders like Legolas, Master Archer deal damage repeatedly as a built-in mechanic, and a free land drop off a tap ability compounds quickly over a four-player table. Oathbreaker can support it if the planeswalker and signature spell synergize with a damage-dealing creature, but that's a narrower build constraint.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Animist's Might isn't currently available, so check Scryfall or TCGPlayer for the latest figure before buying. Given its narrow synergy profile — strongest in Legolas, Master Archer builds specifically — expect it to sit in budget territory rather than command a premium.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.