Animal Magnetism
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
- CMC
- 5
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Onslaught
- Price
- $0.30
- EDHREC rank
- #23450
Animal Magnetism puts a creature from the top five cards of your library directly onto the battlefield — no mana cost paid, no summoning sickness rules broken, just a free body at instant speed for five mana. The randomness is the catch: if you're not stacking your deck or running high creature density, you're gambling on a five-card window.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Animal Magnetism has its best case, specifically in decks that can manipulate the top of the library — Sensei's Divining Top, Scroll Rack, and similar effects turn the randomness into a tutor-lite that cheats mana cost. Outside of that setup, five mana for a coin-flip creature is too inconsistent to compete with purpose-built reanimation or green's creature-ramp suite. Legacy and Vintage have Animal Magnetism on the legal list, but neither format gives it a serious home — the effect is too slow and too unreliable against the raw power available there. Stick to Commander if you're running it at all.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.30 bulk tier
At $0.30, Animal Magnetism is deep bulk — zero barrier to picking up a copy if the effect fits your build. Bulk rares with niche appeal tend to stay in this range indefinitely, so there's no urgency either way.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.