Alloy Animist

Creature — Human Druid

{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

CMC
1
Mana cost
{G}
Color identity
G
Rarity
uncommon
Set
The Brothers' War
Price
$0.11
EDHREC rank
#21871
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Alloy Animist card art
Alloy Animist turns each creature you control into a temporary land each turn, generating mana at a scale that punishes opponents who let a wide board go unanswered. The cost is real — you're tapping your attackers to make mana, so you're either a combat deck or a combo deck, not both.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Alloy Animist is a Commander card front to back — the effect only breaks even on a board of three or more creatures, which is the norm in 100-card singleton and rare elsewhere. In Modern and Legacy, tapping your creatures for mana on turn three means dying to whatever your opponent is doing on turn two, and no competitive shell wants this effect at that cost. Oathbreaker is the one non-Commander exception where it's playable, specifically in token-focused builds that can assemble a wide board before needing the mana. Vintage has everything broken already and doesn't need it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Alloy Animist is deep bulk — you can fill a playset for under fifty cents. Bulk rares with narrow applications don't recover value without an unexpected tournament breakout, and nothing in its design points toward one.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.