Allied Reinforcements
Sorcery
Create two 2/2 white Knight Ally creature tokens.
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Oath of the Gatewatch
- Price
- $0.09
- EDHREC rank
- #18979
Allied Reinforcements puts two 2/2 Knight Ally tokens into play for four mana — that's a reasonable rate when both Ally and Knight tribal synergies are in play, but a mediocre one otherwise. Outside of those specific tribal shells, there are cheaper token producers that outclass it.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Allied Reinforcements is legal in Commander, Modern, Pioneer, Legacy, Vintage, and Oathbreaker, but it only earns a slot in Commander, where tribal payoffs and token synergies compound over a longer game. In Modern and Pioneer, four mana for two 2/2s is simply too slow against efficient threats and interaction — Allied Reinforcements won't see those tables. Commander is where it lives, specifically in Ally-tribal decks that trigger enter-the-battlefield abilities off each token separately, or Knight-tribal lists that want additional bodies to pump.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.09 bulk tier
At $0.09, Allied Reinforcements is deep bulk — it costs less than a sleeve. That price isn't going anywhere; casual demand from tribal players keeps a steady floor without any pressure to rise.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.