Allied Assault

Instant

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
uncommon
Set
Zendikar Rising
Price
$0.13
EDHREC rank
#22133
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Allied Assault card art
Allied Assault untaps all creatures that share a creature type with your attackers — at instant speed, for two mana — which can simultaneously unlock a full alpha strike and leave your blockers ready on the crackback. It's a linear payoff that only belongs in tribal decks, but in the right one it pulls real weight.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Allied Assault is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but competitive constructed formats have faster, more consistent ways to win than a tribal untap spell, so it sees essentially no play outside EDH. In Commander, tribal decks with wide boards — Slivers, Merfolk, Goblins, Vampires — are where Allied Assault has a real case: untapping ten creatures after attacks means you can swing freely without leaving yourself exposed. The ceiling is high enough in a dedicated tribal shell that it's worth a slot; the floor is a dead card the moment you're not running enough shared creature types.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Allied Assault is firmly bulk — you're paying essentially nothing for a card with a narrow but genuine use case in tribal Commander decks. Bulk tribal payoffs don't tend to climb in price, so pick it up as a cheap inclusion rather than any kind of hold.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.