Aladdin's Lamp

Artifact

{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

CMC
10
Mana cost
{10}
Color identity
C
Rarity
rare
Set
Fourth Edition Foreign Black Border
Price
$2.50
EDHREC rank
#22328
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Aladdin's Lamp card art
Aladdin's Lamp costs ten mana to cast and another ten activated ability to guarantee the top card of your library is something you want — a twenty-mana investment for card selection is unplayable in any serious context. There are cheaper, faster, and less awkward ways to filter your draws at every point on the curve.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Aladdin's Lamp is legal in Commander, Legacy, Vintage, and Oathbreaker, but legal and playable are different things. In Commander, ten mana just to put the lamp in play means you're doing nothing else that turn, and then paying another ten to actually use it — by the time that sequence is feasible, the game is likely already decided. Legacy and Vintage offer zero reason to run it when the formats are defined by one- and two-mana interaction. Oathbreaker shares Commander's casual DNA but also doesn't need a twenty-mana draw filter when the format caps games faster.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.50 cheap tier

At $2.50, Aladdin's Lamp sits in the cheap tier, but the price reflects collector curiosity rather than competitive demand. The value is stable in the sense that casual and vintage-collection interest keeps an old card from bottoming out — don't expect movement in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.