Air-Cult Elemental

Creature — Elemental

Flying
Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.

CMC
6
Mana cost
{4}{U}{U}
Color identity
U
Rarity
common
Set
Adventures in the Forgotten Realms
Price
$0.15
EDHREC rank
#23466
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Air-Cult Elemental card art
Air-Cult Elemental bounces a creature when it enters and leaves your opponent with a 1/1 Illusion token — net tempo loss for them, not you. Six mana for a 4/4 with a conditional bounce is a lot to ask in a format where cheaper, permanent removal exists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Air-Cult Elemental is bulk in every competitive format — six mana is simply too much for a tempo play that doesn't permanently answer anything. In Commander, where the bounce hits one player at a table of four and the Illusion token handed over has upside potential for blink or sacrifice synergies, the math gets worse, not better. Pauper is the only format where a 4/4 body with an ETB at common has any theoretical relevance, but even there, six mana is too slow for the tempo game that format demands. Legacy and Vintage are non-starters.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Air-Cult Elemental is deep bulk — you'll find copies in draft chaff boxes, not trade binders. There's no meaningful price floor to hold here; demand is low enough that this sits at its ceiling.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.