Aim High
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Battlebond
- Price
- $0.09
- EDHREC rank
- #15110
Aim High gives a creature +2/+2 and reach until end of turn at instant speed for two mana — the reach clause is the real payoff, trading up against flying threats that would otherwise go unblocked. It's a combat trick that pulls double duty, and it earns its slot in creature-heavy green decks that need an answer to fliers without dedicating a card slot to a static effect.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Aim High is a niche include — most green decks want unconditional interaction or permanent-based buffs, but creature-centric stompy builds and Voltron decks that run tall on a single threat can use it to punch through or block a flier in a pinch. In Pauper, where commons compete fiercely and combat tricks must earn every slot, Aim High sits on the fringe — Giant Growth effects are everywhere and reach rarely matters enough to justify the second mana. Across Legacy, Modern, and Pioneer, Aim High sees no meaningful play; those formats demand tricks that either cost one mana or generate card advantage, and this does neither.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.09 bulk tier
At $0.09, Aim High is deep bulk — you'll find copies in any common box without thinking twice. Bulk commons don't appreciate, so pick it up if you need it and don't give the price another thought.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.