Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
uncommon
Set
Battlebond
Price
$0.09
EDHREC rank
#15110
Buy on TCGplayer
Aim High card art
Aim High gives a creature +2/+2 and reach until end of turn at instant speed for two mana — the reach clause is the real payoff, trading up against flying threats that would otherwise go unblocked. It's a combat trick that pulls double duty, and it earns its slot in creature-heavy green decks that need an answer to fliers without dedicating a card slot to a static effect.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Aim High is a niche include — most green decks want unconditional interaction or permanent-based buffs, but creature-centric stompy builds and Voltron decks that run tall on a single threat can use it to punch through or block a flier in a pinch. In Pauper, where commons compete fiercely and combat tricks must earn every slot, Aim High sits on the fringe — Giant Growth effects are everywhere and reach rarely matters enough to justify the second mana. Across Legacy, Modern, and Pioneer, Aim High sees no meaningful play; those formats demand tricks that either cost one mana or generate card advantage, and this does neither.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Aim High is deep bulk — you'll find copies in any common box without thinking twice. Bulk commons don't appreciate, so pick it up if you need it and don't give the price another thought.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.