Aerial Maneuver
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Gatecrash
- Price
- $0.03
- EDHREC rank
- #23241
Aerial Maneuver gives one creature +1/+1, flying, and first strike until end of turn for two mana — a combat trick that trades a permanent buff for evasion and protection in a single instant. It's fine in Limited and nowhere else; the effect is too narrow and too temporary to justify a slot in any Constructed format.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Aerial Maneuver is a bulk common that sees essentially no Constructed play across any format it's legal in. In Pauper, where commons compete hard for slots, the effect doesn't match up against more efficient tricks. In Commander, single-target pump spells that don't generate card advantage or end the game on the spot are rarely worth a slot — Aerial Maneuver offers nothing a blue-white deck needs badly enough to include it. Legacy and Vintage make it irrelevant by default.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.03 bulk tier
At $0.03, Aerial Maneuver sits at the floor of bulk pricing — it costs more to ship than to buy. Don't expect that to change; bulk commons with no Constructed application don't recover value.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.