Aerial Boost

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +2/+2 and gains flying until end of turn.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
March of the Machine
Price
$0.10
EDHREC rank
#20069
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Aerial Boost card art
Aerial Boost gives a creature +2/+2 and flying until end of turn for two mana at instant speed — relevant stats, relevant keyword, but the effect doesn't persist past the turn it's cast. Combat tricks at this cost need to win the game or generate a card; Aerial Boost does neither reliably enough to earn a slot in competitive lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Aerial Boost is a bulk combat trick in every format where it's legal, and that's the ceiling. In Commander, one-shot pump spells without card draw attached are nearly unplayable — you're spending a card to win one combat at a table of four, which is a losing exchange. Pauper is the only format where combat tricks see genuine play, but even there Aerial Boost competes with options that leave a longer footprint. In Legacy, Modern, and Pioneer, the card doesn't meet the power threshold to see meaningful play. It's legal everywhere; it's correct almost nowhere.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Aerial Boost is deep bulk — you're not buying this, you're finding it at the bottom of a trade binder. Bulk commons don't appreciate, and there's no competitive demand that would change that trajectory.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.