Adventurers' Guildhouse

Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

CMC
0
Mana cost
Color identity
C
Rarity
uncommon
Set
Legends
Price
$11.22
EDHREC rank
#21655
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Adventurers' Guildhouse card art
Adventurers' Guildhouse gives every green creature you control banding, a keyword so obscure and mechanically clunky that it sees essentially no competitive play. The effect doesn't justify a land slot — banding is a liability dressed as a feature, and cutting it for any functional green land is the right call.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Adventurers' Guildhouse is legal in Commander, Legacy, Vintage, and Oathbreaker, but legal doesn't mean playable. In Commander, banding has no meaningful synergy with any current archetype — it doesn't ramp, draw, or close games, and spending a land slot on it actively weakens your mana base. Legacy and Vintage have far too high a power ceiling for a do-nothing land to earn a slot. Oathbreaker is the only format where a casual banding curiosity could theoretically appear, and even there it's a novelty pick at best.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Adventurers' Guildhouse is functionally irreplaceable in the sense that no serious deck wants what it does — banding is the effect with no good replacement because the effect itself isn't worth pursuing. If the goal is simply a green-producing land with a marginal upside, Mosswort Bridge or Lair of the Hydra both cost less and do measurably more.

Price Context

Current price

$11.22 mid tier

At $11.22, Adventurers' Guildhouse sits in a mid-price tier driven entirely by Reserved List scarcity, not playability. The price reflects collector demand, not in-game power, so don't buy it expecting deck performance — buy it only if you're completing a collection or chasing the curiosity.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.