Adventurer's Inn

Land — Town

When this land enters, you gain 2 life.
{T}: Add {C}.

CMC
0
Mana cost
Color identity
C
Rarity
common
Set
Final Fantasy
Price
$0.30
EDHREC rank
#1863
Buy on TCGplayer
Adventurer's Inn card art
Adventurer's Inn lands and immediately starts taxing your opponents' combat math — every attacking creature they send your way has to punch through a blocker that's perpetually gaining strength from the Inn's lodgers. Aerith Gainsborough decks run it in over 60% of builds because the tap-to-add-a-counter loop slots directly into her party-based engine, and the cost to assemble that value is negligible.

Best Commanders

Commanders with the highest synergy

01
Aerith Gainsborough

Aerith Gainsborough

61.5% of decks · synergy 0.57

Aerith Gainsborough hits 61% inclusion with Adventurer's Inn because the Inn's counter-stacking feeds her directly — every lodger entering tapped means a bigger body on the board and more fodder for her life-gain and party triggers.

02
Aerith, Last Ancient

Aerith, Last Ancient

53.0% of decks · synergy 0.50

Aerith, Last Ancient runs Adventurer's Inn at 53% for the same core reason: the Inn's accumulating counters generate the kind of incremental board presence her slower, value-oriented game plan needs to protect itself in the early turns.

03
Hope Estheim

Hope Estheim

54.6% of decks · synergy 0.49

Hope Estheim appears in over 54% of Adventurer's Inn lists because his party-matters triggers want bodies on the field, and the Inn delivers a perpetually growing creature that checks party-member boxes while gumming up opposing attackers.

04
The Wandering Minstrel

The Wandering Minstrel

49.7% of decks · synergy 0.47

The Wandering Minstrel slots Adventurer's Inn at nearly 50% inclusion because the Inn's lodger mechanic supplies cheap, repeatable board presence that fuels the tap-based value engines Minstrel decks need to keep generating resources.

05
Bre of Clan Stoutarm

Bre of Clan Stoutarm

48.7% of decks · synergy 0.46

Bre of Clan Stoutarm reaches for Adventurer's Inn at 49% because Bre rewards having dwarves and stout creatures in play, and the Inn's growing lodger creature pairs cleanly with the tribal synergies Bre wants to snowball into a win.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Adventurer's Inn is a Commander card through and through — its value accrues over multiple turns, which is exactly the pace a 100-card singleton game supports. In competitive 60-card formats like Modern, Pioneer, or Legacy, a three-mana non-interactive permanent that takes several turns to threaten anything simply won't make the cut when the game is often decided by turn four. Pauper is the one non-Commander format where it could theoretically see fringe play, but even there the competition at the three-mana slot is steep and the payoff too slow. Stick to Commander, specifically decks that care about party, lodgers, or cumulative-counter synergies.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.30 bulk tier

At $0.30, Adventurer's Inn is bulk — you're paying essentially nothing for a card that does real work in the right shell. Bulk rares with narrow synergy don't tend to spike unless a commander pushes them into the spotlight, so treat it as a cheap pickup for the decks that want it, not a spec.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.